Changelog

Beezle The savior of the virtual world (Stable version is out)
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Changelog

Post by Julius » 26.9.2019 01:09:01

Changelog
Languange English
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v0.0.1 #1

Post by Julius » 26.9.2019 01:09:26

v0.0.1 #1
13:03 11.09.2019 - ??:?? 11.09.2019
Everything :)
New Intro
New Title
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v0.1.0 #2

Post by Julius » 26.9.2019 01:09:51

v0.1.0 #2
22:28 24.9.2019 - 23:35 24.9.2019
Everything again :)
New Title
New Intro
Deleted FI Languange support
Music is now Beezle format...
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v0.1.1 #3

Post by Julius » 26.9.2019 01:09:16

v0.1.1 #3
0:32 25.9.2019 - 4:44 25.9.2019
Fixet menu (every select was Error)
Added story
Added some trade/craft/inventory code (not yet done)
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v0.1.2 #4

Post by Julius » 26.9.2019 01:09:52

v0.1.2 #4
17:04 25.9.2019 - 22:45 25.9.2019
New Pause to Game Start
New Main menu layout
Litelbit Level create things
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v0.2.0 #5

Post by Julius » 27.9.2019 04:09:02

v0.2.0 #5
20:02 26.9.2019 - 4:22 27.9.2019
Beter Main menu and settings
Fixed Level 1 map set / objects
Game logo updated again litelbit :D
Fixed litelbit type errors on story
New layout to story scroll
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v0.2.1 #6

Post by Julius » 30.9.2019 12:09:35

v0.2.1 #6
23:30 29.9.2019 - 4:37 30.9.2019
Make FIGHT feature beter
Fixed Inventory/Trade/Craft
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v0.2.2 #7

Post by Julius » 24.10.2019 03:10:39

v0.2.2 #7
17:32 20.10.2019 - 18:58 20.10.2019
Level Proccess is working litelbit (to levels 1,2,3)
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v0.2.3 #8

Post by Julius » 24.10.2019 03:10:01

v0.2.3 #8
1:56 21.10.2019 - 3:30 21.10.2019
Removed all SETLOCAL commands (exept first)
Updated :Error (added selection to show details/terminate)
Fixed Flassing color when game start (now also 9AB)
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v0.2.4 #9

Post by Julius » 25.10.2019 04:10:27

v0.2.4 #9
3:37 25.10.2019 - 4:56 25.10.2019
Fixed story command END overflow if Level unregonize
Levels 1,2,3 Layout code removed 9300 unnecessary values (before 0-9999 now 0-699)
Added Levels 4,5,6 Layout (Size 0-9999)
Updated litelbit shop outlook
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v0.2.5 #10

Post by Julius » 27.10.2019 21:10:02

v0.2.5 #10
16:46 27.10.2019 - 19:00 27.10.2019
Fixed game crash if value "VColor" = F
Added 4 Differend values to VColor
Added way to save settings in settings menu
Added way to skip fights (creatormode only)
Added Object E (GATE) you need to be %Avain%=%AvainMax% to go insaid it (you need collect keys)
Updated Level 1,2,3 Layout
Fixed Level 1 Object L Location
Added Object L random loadion set to level 2
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v0.2.6 #11

Post by Julius » 27.10.2019 23:10:20

v0.2.6 #11
21:29 27.10.2019 - 23:08 27.10.2019
Fixed game crash when Level 2 starts
Updated Object L (Level End) (uses !r%XE%! before %rX%)
Fixed Level 2 end
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v0.2.7 #12

Post by Julius » 30.10.2019 23:10:56

v0.2.7 #12
19:41 30.10.2019 - 23:56 30.10.2019
Fixed Game crash when loading level 3
Added Food use (add HP)
Added Level 4,5,6
Level 2 no reload area..
Fixed litelbit shop..
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v0.2.8 #13

Post by Julius » 3.11.2019 18:11:15

v0.2.8 #13
17:00 3.11.2019 - 18:51 3.11.2019
Added Time
Added tMap
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v0.2.9 #14

Post by Julius » 5.11.2019 23:11:17

v0.2.9 #14
21:16 5.11.2019 - 23:34 5.11.2019
Fixed Error same % Valus t0,t1 etc.. (chance tMap use k format (renamed tMap to kMap))
Updated kMap new outlook and Uses Kartta values (+0-+100)
Updated OldMap (Uses KarttaOLD values (+0-+10)
Updated gameplay GUI
Updated Fight mode (new menu / no "BeezleMusic5.jmusic")
Fixed endless GameOver loop (PAika will chance -1 before +0)
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v0.3.0 #15

Post by Julius » 26.2.2020 03:02:46

v0.3.0 #15
23:54 25.11.2019 - 4:44 26.11.2019
Added level 7 load
Deleted unused Valikko=8 menu
Added Object D are updater (adds 20 D-Objectsto area ram)
Removed music start when story is loading
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v0.3.1 #16

Post by Julius » 26.2.2020 03:02:08

v0.3.1 #16
1:33 28.11.2019 - 4:06 28.11.2019
Added walls to level 7
Updated level 7 loading information output
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v0.4.0 #17

Post by Julius » 26.2.2020 03:02:42

v0.4.0 #17
16:40 1.12.2019 - 19:04 1.12.2019
Fixed bug when game start endless area update loop if level not 7
Fixed Story loading (now so fast you not even notice it)
Updated story (before first level)
Updated Object show code
Added Level 8 and 10 code
Added Level 8
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v0.4.1 #18

Post by Julius » 26.2.2020 03:02:08

v0.4.1 #18
23:10 2.12.2019 - 3:20 3.12.2019
Updated All music to BeezleMusicXv2.jmusic format
Added Money
Removed Drop 1,2,3
Removed Item 1,2,3,4
Removed Armor 1,2,3,4
Removed Move on status bar
Added Money to status bar
Updated Fight outlook
Updated Fight give now 1-3 "Raha" (before 1-3 Drop(Object name))
Fixed L1 and L2 Object visual bug (Removed unused Object L1 and L2 code (used on 3DA))
Fixed Object G outlook data error message
Updated objects 2F information (KT=1 uses "-Object=%rX%-" KT=0 uses "(ObjectName)" (if name not exist "ErrorError"))
Removed unused ":Luettelo" (old Q menu)
Updated in game inventory display
Updated litelbit "first time" default setings texts
Deleted shop
Added new shop (no done yet)
Fixed game crash Level 4,5,6,8 story
Added Level 9 (uses 100% area ram)
Fixed bug when time not reset on level 8,9
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v0.4.2 #19

Post by Julius » 26.2.2020 03:02:37

v0.4.2 #19
15:27 5.12.2019 - 17:41 5.12.2019
Updated shop (you can now buy stuff)
Removed Use=4 code (unused)
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