Changelog

aka "JJTCNTesti2" This is my first BIG game release! It will be 2D platformer! THIS game is still ALPHA state!! Netpage: (Coming later) Feel free to do feature requests also i would like to get some help with musics and grapics and stuff if youre indrested..
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Changelog v0.13.2.1

Post by Julius » 9.5.2021 15:05:52

ULTIGEN v0.13.2.1 /// 20:26 8.5.2021
Game datafile updated to version 4 (if you want use your current data rename v3 to v4 and add text "0" to line 916)
Added Levelaccess value to save file (now it will not be 0 always :) (value will be saved when updated) (or game data reseted oviously)
Added Loading screen after "Paina kSynnistyspainiketta" promp (its very sort and this loads the LevelAccess value btw)
Fixed Level 4 gun event trigering when level started (i forgot this when i updatet this in last update)
Fixed "Enermies left 200/200" text showing (this will be hided if its "/200")
Updated Level 5 Parts collected text to flass litelbit
Updated Level 5 Part tempature text to have small color chance
from orange to yellow (due you barely can notice this)
Added experimental feature to Level 6 boss that teleports you up if you fall in blocks

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Changelog v0.13.3

Post by Julius » 16.5.2021 18:05:38

ULTIGEN v0.13.3 /// 14:44 14.5.2021
Added Liukuhihna (in english conveyor belt you know that thing that rolls and moves player)
Added Player move x Momentum (used with LiukuHihna)
Updated Level 11 layout litelbit (this is the level where i tested these liukuhihna things)
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Changelog v0.13.3.1

Post by Julius » 14.6.2021 20:06:21

ULTIGEN v0.13.3.1 /// 17:17 13.6.2021
Only fixes and updates this time :roll:
Updated Reset function (now resets PSvalues also)
Fixed Level 3 times being incorrect (its still not prefect)
Fixed results screen health showing too much
Updated results screen scoreboard system
Updated now game shows only valid scores (no anymore 999'00'000)
Fixed results screen TotalTime not being formated correctly
Fixed results screen Enermies killed (was always "0/0")
Fixed Level 2 not reseting leveltime and score when reseting level (when falling to death)
Updated Level starting screen (its litelbit more "easy to understand" now)
Updated Boonus level show now score instead of totaltime

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Changelog v0.13.4.0

Post by Julius » 10.7.2021 13:07:30

ULTIGEN v0.13.4.0 /// 22:22 16.6.2021 - 0:24 17.6.2021
Added movementsaving (this way you can save replays) (not done yet)
Please read here: viewtopic.php?t=259 how to use it
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Changelog v0.13.4.1

Post by Julius » 10.7.2021 13:07:41

ULTIGEN v0.13.4.1 /// 16:36 18.6.2021 - 17:30 18.6.2021
Updated mainmenu will no longer warn current game overwrite if current game does not exist! (exept of loading game)
Fixed incorrect save display format (save 1 says AVAIBLE but 2+3 say EXISTS these are same thing) now they all say avaible
Fixed if save 1 was free it would not show correctly in loadgame menu
Updated N/A text more clean when loading saved game
Added Delete save option in loadgame menu
Fixed you cant save game anymore if progressive mode is false (before this was allowed and with that bug you just could start random level in no progresive mode then save it and load that save when progresive mode would get enabled)
i would like to continue but have other things to do, so i have to stop here :)
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Changelog v0.13.4.2

Post by Julius » 10.7.2021 13:07:21

ULTIGEN v0.13.4.2 /// 22:39 18.6.2021 - 2:32 19.6.2021
Added Debug mode functionality (debug commands work when pressing ctrl+f1)
Added debug commands: "0" "updRuudunKoko" "26" "health100" "health200" "terminate" "health1" (more coming later)
Added PauseMenu to PauseState (access with Enter)
Updated ShowHitBox button (before Q+W in pause now just select it in pauseMenu)
Removed Level 2 button combination (SHIFT+ENTER) toggle KeyStrikeDataVisiblition (this is now in pause menu option)
Added Toggle music option in pause menu (notice that it does NOT stop current music or start it or save that setting)
Added Repleay functionality (to start replay first save one and then start replaying it by pressing SHIFT+ENTER (only in level 2)
Fixed Level 5 nonSolid wall tip was rendered as black. (now its red like it was before)

Repleay sucks its very broken buggy comblicated to use and very confuding maybe even unstable but at least its fun..
earlier i was thinking to make replay to be way to check are records legit but its so broken that that will not hapen
welp i tryed my best and im happy.
i will try implement save replay and load replay system in later. now i need some sleep :)

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Changelog v0.13.5.0

Post by Julius » 10.7.2021 14:07:18

ULTIGEN v0.13.5 /// 18:54 23.6.2021 - 1:23 24.6.2021
reCentered information and options texts in levelStartState (i measured with ruler against the screen so now theyre center)
Added status in levelStartState
Removed replay previous level button (that did not even work)
Updated NEXT LEVEL text colors (no anymore white gradient
Added debug commands: "debug" "setEteneva"
Added Level 1 background movement (like there was in v0.10.1 (but this is beter))
Added Level Text that tells to use SHIFT to run (in lev 1 oviously)
Fixed Level 12 Results screen music started to play before results screen
Relocated levels: 8=12 10=8 12=10 (this will probably cause new errors so be careful :)
Updated BossFights Score systems (there beter now and "FinalB" is suported)

I dont promise anything but these are my plans atm:
There will probably be 2 endings if you play Easy it will be in Level 10. Normal/Hard it will be in Level 12
thats why i moved finall boss to 10 and because 10 was so good level i moved it to 8 so i can use 8 as new final boss
i will probably add new finalboss, more story, levels, music etc to these last levels in 0.14 updates
Anyway this game might be litelbit broken in this version cause these level chances.

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Changelog v0.13.5.1

Post by Julius » 25.7.2021 01:07:02

ULTIGEN v0.13.5.1 /// 10.7.2021 - 0:49 23.7.2021

Added Credits & Settings choices to main menu
Added CreditsState (does not contain credits yet)
Fixed Level 4 Ammoniation did not reset when level soft reseted (when you died in void or well "lava")
Removed Level 12
Added Level 12
Added new Music to level 12
Added new choice to PauseMenu
(SHOW EXACT LOCATION)
Added some enermies to level 12 (or well thoose moving belts but theyre kinda enermies)
Fixed game crash when winning game (game tryed load level 13 information that does not exist)
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Changelog v0.13.5.2

Post by Julius » 9.8.2021 15:08:32

ULTIGEN v0.13.5.2 /// 20:52 27.7.2021 - 2:53 28.7.2021
Updated variable "yhteys" is now "dataputki" and concains also value (it is that thing in game that does commands in other clases or something like that)
Added new Enermy "TPMatto" (and like enermy we added last time its not actually enermy just a mat that TP player to somewhere)
Updated Level 12 layout
Added new things/enermies to level 12
Added Darkens feature to Level 12

Fixed Level 12 starting position
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Changelog v0.13.5.3

Post by Julius » 9.8.2021 15:08:46

ULTIGEN v0.13.5.3 /// 1:11 29.7.2021 - 23:40 5.8.2021
Added Height meter to Level 12
Removed some unused code
Updated class names
Updated some Resource names
(so this game will not work correctly older res folder versions)
Added See Tile position feature
Added See Tile outlines feature
Added Tile Pos/Outline options to pausemenu

Fixed Hitbox Rectagles being one pixel too big
(to right and bottom) (this also fixes things that had not hitbox (it was 0) showing up as 1px)
Added new enermy Tykki functionality
Added new enermies to Level 12


I also added attachment for "Tykki" shooting values (just for fun)
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JJTNCT2 Tykki - Sallitut viive arvot ja niide selitteet.xls
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Changelog v0.13.5.4

Post by Julius » 9.8.2021 15:08:00

ULTIGEN v0.13.5.4 /// 18:08 6.8.2021 - 1:08 8.8.2021
Added Functionality to "Sade" aka säde
Fixed radicaly chancing Functionality data (now its 100 Average)
Added option to PauseMenu to toggle Straight and Average Functionality display
Updated "Sade" aka säde graphigs
Updated Level 12 layout!

Added new enermies to Level 12
Fixed some enermies activating when not needed in level 12
(this means less lag :)
Added debug command: "liike12"
Player creates now litelbit more particles when attaking
(before 6 now 8)

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Changelog v0.13.5.5

Post by Julius » 5.9.2021 16:09:52

ULTIGEN v0.13.5.5 /// 19:42 22.8.2021 - 20:46 22.8.2021
Fixed "Enable online login" checkbox in launcher was forced to be enabled (now its enabled if onlineMode is enabled)¨
Added debug command: "loadBoonus"
Added Score multibler in boonusLevel

Fixed getting stuck in boonuslevel loop (This bug appeared first on version ULTIGEN v0.13.3.1)
^
That bug was probably caused by this chance: "Fixed results screen Enermies killed (was always "0/0")" cause boonuslevel starts if enermies left score is "-1" it gets in that number if you get it to 0 in level if i remember correctly. also i think we have boonus variable also but its not static and only works when youre in that level. so instead of doing just one static boonus variable i made this crazy system (litertaly you dont even understand how stypid way someof this game code works and how confusing it sometimes is :D)
anyway now variable will be set to 0 after beating boonuslevel. you may ask "but that will fuck up enermies killed counter?" and ansver is Yes kinda but it does not matter cause it would be 0 anyway if you got boonuslevel loaded.

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Changelog v0.13.6.0

Post by Julius » 22.10.2021 17:10:01

ULTIGEN v0.13.6.0 /// 23:25 15.10.2021 - 2:49 16.10.2021
Added more text to Chance Website Address settings in JJTCNT2Settings
Updated Multiplayer Format to Version 2
Added working chat to multiplayer
Updated lotof multiplayer stuff..
(still not complete)
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Changelog v0.13.6.1

Post by Julius » 22.10.2021 17:10:40

ULTIGEN v0.13.6.1 /// 7:54 18.10.2021 - 10:27 18.10.2021
Website address is now by default .com instead of .tk

In Multiplayer (Mstate6):
Updated Connect/Disconnect buttons (edits now also P2id and update values)
Renamed things in DATA UPDATE Field (now DATA UPD SPEEDS)
Chat variable does not reset after send
Read speed is now defaulted to 32
(before 16)
Difficulty selection data will be sended to slave
Story selection data will be sended to slave

Added Slave Variable sending/ansvering feature (due its only impented some of dataTransvers atm)
Chanced chat messages litelbit
And some minor stuff that i cant remember

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Changelog v0.13.6.2

Post by Julius » 22.10.2021 17:10:44

ULTIGEN v0.13.6.2 /// 18:50 18.10.2021 - 1:37 20.10.2021
Removed Read/Stream classes under Multi
Added DataPortal under Multi
Added lotof new static variables to multiplayer
Added Data Read functionality to MultiplayerDP
Added Data Send functionality to MultiplayerDP
Added StaticVariables init feature

Updated "PainakSy" does no longer play in intro if Musics are disabled
Added feature that pefends client1 to continue setup until client2 selects ClientTypeMode in multiplayer
Added feature that pefends 2 master*/slave client to continue setup prosess in multiplayer
(*Master aka host cause its sorter and fits in text box :)
Added feature that sends Variables to slave client and waits variable reset in multiplayer
Updated Minor layout thing in Multiplayer(MS6)
(like text plasements by 1px etc)
Updated mainmenu text to say "j1tuotanto.com" (before "j1tuotanto.tk" (oviously))
Fixed Launcher buttons "Register/CheckforUpdates/homepage" use now websiteAddress variable (thats kinda late to add it cause now my website is .com (no longer .tk) so even due you chance address to older versions of this game it will not really chance much.. after all this was prettymuch only online feature :/ )

Multiplayer is still incomplete and these chances where targeted for Master mode only
to test these things you need spesical testing software P2Tester v1.2 (1.1 and 1.0 are for older versions ill add screnshot of that under this)
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Changelog v0.13.6.3

Post by Julius » 18.11.2021 11:11:53

ULTIGEN v0.13.6.3 /// 18:57 30.10.2021 - 3:56 31.10.2021
Removed some unused static variables
Added MP Static variables reset to reset
Added new Multiplay options to PauseMenu
Added lotof multiplay features

Fixed lotof multiplay features
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Changelog v0.13.7.0

Post by Julius » 19.2.2022 04:02:41

ULTIGEN v0.13.7.0 /// 21:08 5.12.2021 - 6.12.2021
Removed Level 2 Music
Removed Level 3 Music
Removed Level 6 Music
Removed Boonus Level Music

Updated ResultsScreen Music
Updated Level 9 Music

Updated Level 2 music (Plays L8)
Updated Level 3 music (Plays L11)
Updated Level 6 music (Plays L11)
Updated Level 9 music (Plays L4)
Updated Level B music(Plays L5)
Fixed Level 8 music didnot preLoad (if preload was enabled)
Updated story system (Voice clips will get now closend instead of leaving gousting in background)
Added Loading indigator to show when story is loading (as loading will take littelbit longer cause game need to close theads)
Added multiThread mode (if you want really rape this game try this) (use command "multiThread")
Added new debug commands: multiThread / startT2
Updated Debug window title (removed upd and date (cause i forgot to update thoose :P))
Added crappy "game is stuck" catcher.. due it does not work or well it does but i dont know how i can do that oter thead can reset maintead without mainthead loosing its data or something... sooo this feature is not added. atleast not for now (but you can try it with command "startT2")

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Changelog v0.13.7.1

Post by Julius » 19.2.2022 04:02:39

ULTIGEN v0.13.7.1 /// 2:05 8.1.2022 - 4:05 8.1.2022
Removed Story loading progress bar
Added new story scrolling effect
(idk what to call it)
Updated story system back to older system. as this new one did not even work.
Fixed music getting stuck over story in level 3
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Changelog v0.13.7.2

Post by Julius » 19.2.2022 04:02:08

ULTIGEN v0.13.7.2 /// 18:01 15.1.2022 - 21:38 15.1.2022
Removed story: 802-824 and 902-925
Added story 392 to 523 (Levels 5 and 6)
Fixed bug that caused in some cases enter need to be double pressed when progressing to level
Removed Level 6
Added Level 6 (uses code based to level 3)
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Changelog v0.13.7.3

Post by Julius » 19.2.2022 04:02:26

ULTIGEN v0.13.7.3 /// 2:00 30.1.2022 - 4:21 30.1.2022
Added ERROR:STATE error message (that shout not be ever seen)
Added settings menu (kinda useles atm)
Mainmenu "settings" button works now
Added key overlay to hud (it shows what keys youre pressing)
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