Changelog
Changelog v0.11.4.2
v0.11.4.2
21:05 27.12.2020 - 21:08 27.12.2020
Fixed bug that caused DATA files to save parent directory
21:05 27.12.2020 - 21:08 27.12.2020
Fixed bug that caused DATA files to save parent directory

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Changelog v0.11.5
v0.11.5
5.1.2021
Updated all tiles
Added new resource system
Added support for new resource system on Level1
Added support for new resource system on Level2
Added support for new resource system on Level3
Added support for new resource system on Level4
Added support for new resource system on Level5
and maybe some other levels idk
and some menus and stuff..
Updated hit extra score meter to be only 1xp tall (bg 3px)
(^still temporaly located center)
+ all kind small things
Updated Level 2 area layout
Updated Level 3 area layout
Updated Level 4 area layout
Updated Level 5 area layout
Added new logo
5.1.2021
Updated all tiles
Added new resource system
Added support for new resource system on Level1
Added support for new resource system on Level2
Added support for new resource system on Level3
Added support for new resource system on Level4
Added support for new resource system on Level5
and maybe some other levels idk
and some menus and stuff..
Updated hit extra score meter to be only 1xp tall (bg 3px)
(^still temporaly located center)
+ all kind small things
Updated Level 2 area layout
Updated Level 3 area layout
Updated Level 4 area layout
Updated Level 5 area layout
Added new logo
Changelog v0.11.5.1
v0.11.5.1
5.1.2021
Removed TestiData text on mainmenu (shows if cC is 7-9)
Updated Level 4 layout
And Lotof other stuff.....
5.1.2021
Removed TestiData text on mainmenu (shows if cC is 7-9)
Updated Level 4 layout
And Lotof other stuff.....

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Changelog v0.11.5.2
v0.11.5.2
6.1.2021
Updated hit extra score meter to be located under health and on new color
Difficulty does not anymore affect maximun health (maximun health is now also 100 (before 50 max))
Difficulty makes ecermies cause mode damage to you.
Added new resource system for LevelB
Updated levelB to not show level time and score (these values will also be ignored when saving)
Added new enermy on level5 (due it not gointo be enermy more like objects you need collect)
6.1.2021
Updated hit extra score meter to be located under health and on new color
Difficulty does not anymore affect maximun health (maximun health is now also 100 (before 50 max))
Difficulty makes ecermies cause mode damage to you.
Added new resource system for LevelB
Updated levelB to not show level time and score (these values will also be ignored when saving)
Added new enermy on level5 (due it not gointo be enermy more like objects you need collect)
Changelog v0.11.5.3
v0.11.5.3 8.1.2020
Finished level 5 collective thing ("you need this many to go next level" thing not done yet)
Added 2 new lines to story before level5 and 6 (ends level 5 story)
Added new voice play system... (not done yet)
Removed speak voice loads first load screen (when starting game)
Finished level 5 collective thing ("you need this many to go next level" thing not done yet)
Added 2 new lines to story before level5 and 6 (ends level 5 story)
Added new voice play system... (not done yet)
Removed speak voice loads first load screen (when starting game)

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Changelog v0.12.0
v0.12.0 14.01.2020
Updated Level 6 to work under new resource system (and removed some unused code)
Updated Level 7 to work under new resource system (and removed some unused code)
Updated Level 8 to work under new resource system (and removed some unused code)
Updated Level 9 to work under new resource system (and removed some unused code)
Updated Level 10 to work under new resource system (and removed some unused code)
Updated Level 11 to work under new resource system (and removed some unused code)
Updated Level 12 to work under new resource system (and removed some unused code)
Added 4 new music tracks to this game and enabled 2 new tracks what where in game but was not hear before!!
Added new music to level 4 (new song)
Added new music to level 5 (new song)
Added new music tn level 6 (song that was on game unused thisfar (i might chance it again later))
Added new music to level 7 (This uses temporaly error.mp3 its literally mystery song i can't remember when i added it to this game so i was probably very drunk when i added that song to game code (and yes i can code games when im drunk because im so lonely and i jsut drink and sit on computer very often) idk it sounds kinda creepy so it fits with Level 7 because that level is in hell (at least in orginal story, things might chance when i make story complete.. at this moment story is VERY undone) probably that music will be jsut temporaly or well it will be used until someone sends me new music track to use :D)
Added new music to level 10 (new song)
Added new music to level 11 (new song)
Updated main menu arrow to flash litelbit
Updated SalainenMenu (Menu2) (its debug menu) to chance P.Save values when pressing SPACE
Updated Level 10 layout and added teleport functionality
Updated Loadingscreen to go faster on early load (bec it does not load SoryVoices anymore) (this is just temporaly)
Updated Level 12 layout (due no one did not see its earlier state bec perfous versions that level jsut crasched when you started to play it :D)
Updated Level 4 tileset load function (normal tileset will be now loaded but if debugmode is enabled then tileset1b will be loaded!)
Removed all "Kartta" classes (these was used to hold story before level0 system)
And lotof other small things..
Here is also photo what shows this new tileset: (its from level 9 what is literaly just random blocks :D)

Updated Level 6 to work under new resource system (and removed some unused code)
Updated Level 7 to work under new resource system (and removed some unused code)
Updated Level 8 to work under new resource system (and removed some unused code)
Updated Level 9 to work under new resource system (and removed some unused code)
Updated Level 10 to work under new resource system (and removed some unused code)
Updated Level 11 to work under new resource system (and removed some unused code)
Updated Level 12 to work under new resource system (and removed some unused code)
Added 4 new music tracks to this game and enabled 2 new tracks what where in game but was not hear before!!
Added new music to level 4 (new song)
Added new music to level 5 (new song)
Added new music tn level 6 (song that was on game unused thisfar (i might chance it again later))
Added new music to level 7 (This uses temporaly error.mp3 its literally mystery song i can't remember when i added it to this game so i was probably very drunk when i added that song to game code (and yes i can code games when im drunk because im so lonely and i jsut drink and sit on computer very often) idk it sounds kinda creepy so it fits with Level 7 because that level is in hell (at least in orginal story, things might chance when i make story complete.. at this moment story is VERY undone) probably that music will be jsut temporaly or well it will be used until someone sends me new music track to use :D)
Added new music to level 10 (new song)
Added new music to level 11 (new song)
Updated main menu arrow to flash litelbit
Updated SalainenMenu (Menu2) (its debug menu) to chance P.Save values when pressing SPACE
Updated Level 10 layout and added teleport functionality
Updated Loadingscreen to go faster on early load (bec it does not load SoryVoices anymore) (this is just temporaly)
Updated Level 12 layout (due no one did not see its earlier state bec perfous versions that level jsut crasched when you started to play it :D)
Updated Level 4 tileset load function (normal tileset will be now loaded but if debugmode is enabled then tileset1b will be loaded!)
Removed all "Kartta" classes (these was used to hold story before level0 system)
And lotof other small things..
Here is also photo what shows this new tileset: (its from level 9 what is literaly just random blocks :D)

Changelog v0.12.0.1
v0.12.0.1 16.01.2021
Fixed level 4 crash when loading level (when choosing tileset game wanted to know is under player class debug mode enabled but player wasn't called before that or something like that :D idk now it's works
Fixed also Level 4 background color (yeah i apparently stopped that animaton maybe on version 0.11.5.0 or after that when i was working on level 4 before i indrodused that custom tileset idk..)
Added level 4 background color indigators (when i was fixin BG color i was expectiong something more divviculyy to being hapened than random line code that just resets bg color to bright blue so i added these and well i did not remove these so there they are now
)
Here is also picture on working level 4 with new color indigators:

Fixed level 4 crash when loading level (when choosing tileset game wanted to know is under player class debug mode enabled but player wasn't called before that or something like that :D idk now it's works
Fixed also Level 4 background color (yeah i apparently stopped that animaton maybe on version 0.11.5.0 or after that when i was working on level 4 before i indrodused that custom tileset idk..)
Added level 4 background color indigators (when i was fixin BG color i was expectiong something more divviculyy to being hapened than random line code that just resets bg color to bright blue so i added these and well i did not remove these so there they are now

Here is also picture on working level 4 with new color indigators:

Changelog v0.12.1
v0.12.1 23.1.2021
Updated lotof how story works (added also lotof new text to game)
Level 5 parts cooldown now lotof faster
Updated Level 5 layout
Updated lotof how story works (added also lotof new text to game)
Level 5 parts cooldown now lotof faster
Updated Level 5 layout

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Changelog v0.12.1.1
v0.12.1.1 25.1.2021
- Eemoved mainmenu bg music
+ Added new mainmenu bg music
* Updated mainmenu choice 89 do not do anything anymore and 7 now shows that its for loading data (useless)
^cC 7 also scrolls now (left/right) from 1 to 905 (before 1-900)
* Goodbye music stops now on kSynnistys screen (if quitgame canceled)
- Eemoved mainmenu bg music
+ Added new mainmenu bg music
* Updated mainmenu choice 89 do not do anything anymore and 7 now shows that its for loading data (useless)
^cC 7 also scrolls now (left/right) from 1 to 905 (before 1-900)
* Goodbye music stops now on kSynnistys screen (if quitgame canceled)

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Changelog v0.12.2
v0.12.2 /// 6.2.2021
Added new level7 (it replaces old one i was thinking to do something fun with that level but if i fail i have backup :D)
Added randon things to level 7 (press enter to hide numbers)
Updated Level 5 Parts to have 2x less power
Updated Level 5 Parts to shoot with beter method
Updated Level start screen (there is now level map and it tolds what level comes next)
Added new level7 (it replaces old one i was thinking to do something fun with that level but if i fail i have backup :D)
Added randon things to level 7 (press enter to hide numbers)
Updated Level 5 Parts to have 2x less power
Updated Level 5 Parts to shoot with beter method
Updated Level start screen (there is now level map and it tolds what level comes next)

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Changelog v0.12.3
ULTIGEN v0.12.3
20:03 10.2.2021 - 0:15 11.2.2021
Updated hiscore save system
Added timeline to tell your score saving progress
20:03 10.2.2021 - 0:15 11.2.2021
Updated hiscore save system
Added timeline to tell your score saving progress

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Changelog v0.12.3.1
ULTIGEN v0.12.3.1 /// 12.2.2021
Added support to SBSO* for keys "score" and "Time" (perfiously only "TimeL")
Updated: ProgresiveGamePlay mode is now enabled if starting new game
Fixed ongoing game progress to reset if selecting newgame (kSynnisty) on mainmenu and after that Cancel or Escape
Fixed HUD and Scoreboard timeFormatDecrypt to show correct times
* SBSO = Scoreboard save operation
Added support to SBSO* for keys "score" and "Time" (perfiously only "TimeL")
Updated: ProgresiveGamePlay mode is now enabled if starting new game
Fixed ongoing game progress to reset if selecting newgame (kSynnisty) on mainmenu and after that Cancel or Escape
Fixed HUD and Scoreboard timeFormatDecrypt to show correct times
* SBSO = Scoreboard save operation

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Changelog v0.12.3.2
ULTIGEN v0.12.3.2 /// 13.2.2021 15:45
Fixed Crash on level 12 (caused by this new SBSO system)
Fixed Finalboss life is now again 200 (perfiously it was 2 :/ )
Updated code (pretty much nothing chances but file size is litelbit smaller :P)
Updated gradient color (blue to orange is now #00F to #F0F)
Added new render method (no anymore over draw image (this might get game to run faster on some computers))
Added new line to save file (906 if i remember correctly not sure due) (default: false)
Added new option to laucher options (use v0.04 to v0.12.3.1 render method)
Added option to mainmenu (with secret button) to chance Render mode (due it does fuckUp game so its kinda useless)
Fixed false console infromation (caused by my lazy translate job) examle of that:
IF YOU DONT WANT YOUR SAVEFILE TO GET DESTROYED ADD TEXT "false" or "true" TO LINE 906
Fixed Crash on level 12 (caused by this new SBSO system)
Fixed Finalboss life is now again 200 (perfiously it was 2 :/ )
Updated code (pretty much nothing chances but file size is litelbit smaller :P)
Updated gradient color (blue to orange is now #00F to #F0F)
Added new render method (no anymore over draw image (this might get game to run faster on some computers))
Added new line to save file (906 if i remember correctly not sure due) (default: false)
Added new option to laucher options (use v0.04 to v0.12.3.1 render method)
Added option to mainmenu (with secret button) to chance Render mode (due it does fuckUp game so its kinda useless)
Fixed false console infromation (caused by my lazy translate job) examle of that:
Code: Select all
v<=0.13.3 = [i=1 SHIFT] Siirretään riville 20 rivin 19 data! DataR20="3596400" DataR19="3596400"
v0.13.3.1 = [SBSO tLv=1 SHIFT] Shifting DR20 data to DR19! DR20="3596400" DR19="3596400"
v0.13.3.2 = [SBSO tLv=1 SHIFT] Shifting DR19="3596400" to DR20="3596400"
Changelog v0.12.4
ULTIGEN v0.12.4 /// 15-19.2.2021
Fixed "v0.04 - v0.12.3.1 rendering" option to work (it was working before this contrariwise)
Updated mainmenu:
| Added NEW GAME option (does same thing that kSynnisty did)
| Added LOAD GAME option (causes ERROR)
| Added SELECT LEVEL option (causes ERROR)
| Renamed OnlineModi! to MultiPlaYer
| Removed outdated story texts
| Updated game logo image (again)
| Added 2 new ERROR buttons that does not do anything yet
Updated Onlinemode menu: (also renamed to MultiplayerMode)
| Create game now asks where it shout receive player 2 data (if you press cancel game will crash)
| When file is founded if you press SPACE it will start reading that file
| | (at this moment there is no way to be Player 2 so you need external program to test that and that)
| | (that program is "JJTCNT2 P2 v1.1" if some of my beta testers want this just let me know :P )
| Added errorlevel countter (it will raise if errors and if no errors it will slowly return to 0)
| | (if>10000 update is stopped)
| | File not found= +100 // IO Error= +400
| And updated layout lotof
Added new mainmenutheme (again)
Fixed incorrect information on difficulty menu
Fixed "v0.04 - v0.12.3.1 rendering" option to work (it was working before this contrariwise)
Updated mainmenu:
| Added NEW GAME option (does same thing that kSynnisty did)
| Added LOAD GAME option (causes ERROR)
| Added SELECT LEVEL option (causes ERROR)
| Renamed OnlineModi! to MultiPlaYer
| Removed outdated story texts
| Updated game logo image (again)
| Added 2 new ERROR buttons that does not do anything yet
Updated Onlinemode menu: (also renamed to MultiplayerMode)
| Create game now asks where it shout receive player 2 data (if you press cancel game will crash)
| When file is founded if you press SPACE it will start reading that file
| | (at this moment there is no way to be Player 2 so you need external program to test that and that)
| | (that program is "JJTCNT2 P2 v1.1" if some of my beta testers want this just let me know :P )
| Added errorlevel countter (it will raise if errors and if no errors it will slowly return to 0)
| | (if>10000 update is stopped)
| | File not found= +100 // IO Error= +400
| And updated layout lotof
Added new mainmenutheme (again)
Fixed incorrect information on difficulty menu
Changelog v0.12.4.1
ULTIGEN v0.12.4.1 /// 19.2.2021
Only Multiplayer mode updated!
Relocated near all elements in MPmenu
Replaced ONLINEMODE! text with MULTIPLAYER!
Added lotof new buttons (most of them does not work yet)
and that was pretty much everything..
Only Multiplayer mode updated!
Relocated near all elements in MPmenu
Replaced ONLINEMODE! text with MULTIPLAYER!
Added lotof new buttons (most of them does not work yet)
and that was pretty much everything..
Changelog v0.12.4.2
ULTIGEN v0.12.4.2 /// 21.2.2021
More multiplayer things (due still undone)
21.02.2021 on this version i made first connection between two games
More multiplayer things (due still undone)
21.02.2021 on this version i made first connection between two games

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Changelog v0.12.5
ULTIGEN v0.12.5 /// 18:32 23.2.2021 - 5:13 24.2.2021
Chanced OnlineMode BG music (really got annoyedthis current theme after lisening it like 3 hours :P)
Added option to Resetup multiplayer mode if needed
Fixed bug: game got stuck if your level time was more bad than your best time
Fixed Level 4 LevelTime is always 0 and score unSaved
Replaced old level complete sound with new Level complete sound
Added Level complete screen music
Updated Level 5 layout (added some secret ways and made it lotof easier)
Added text to level 5 that tells that there is non-solid wall near
Updated tileset (TextureError21 is now new tile used lotof on level 4 this also means that level 4 is not anymore that dark than before)
Updated Level 4 layout (added new area to left where you can pickUp flareGun)
Added LightGun* to level 4 (you get one bullet so use wisely) it only supporse is to get light to dark area of the level
Added (ofcourse) Funcionality to that flareQun* (it btw works only in level 4)
*idk what to call it: Message in game says "light gun" /// In level top text says "FlareGun" /// but text next to that says "FireGun" /// you got message says "FLAMEGUN" /// and variables in code are "raketti"
Chanced OnlineMode BG music (really got annoyedthis current theme after lisening it like 3 hours :P)
Added option to Resetup multiplayer mode if needed
Fixed bug: game got stuck if your level time was more bad than your best time
Fixed Level 4 LevelTime is always 0 and score unSaved
Replaced old level complete sound with new Level complete sound
Added Level complete screen music
Updated Level 5 layout (added some secret ways and made it lotof easier)
Added text to level 5 that tells that there is non-solid wall near
Updated tileset (TextureError21 is now new tile used lotof on level 4 this also means that level 4 is not anymore that dark than before)
Updated Level 4 layout (added new area to left where you can pickUp flareGun)
Added LightGun* to level 4 (you get one bullet so use wisely) it only supporse is to get light to dark area of the level
Added (ofcourse) Funcionality to that flareQun* (it btw works only in level 4)
*idk what to call it: Message in game says "light gun" /// In level top text says "FlareGun" /// but text next to that says "FireGun" /// you got message says "FLAMEGUN" /// and variables in code are "raketti"
Changelog v0.12.5.1
ULTIGEN v0.12.5.1 /// 1:21 25.2.2021
Added sound to flareGun
and other things in level 4
Added sound to flareGun
and other things in level 4

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Changelog v0.12.5.2
ULTIGEN v0.12.5.2 /// 17:45 4.3.2021
Added new grafic(idk how to type that word) to level 5
Now all levels report their level number to PS static variable list when init
Fixed but that gave player endless gun usage in level 4
Removed Goodbye (now it just closes game when you select Lopeta)
Fixed incorrect text in Level 4:
(orginal idea was that you need press down and enter but it was so annoying combination so i made it to be Up+Down and Q but ofcourse i forgot that text :D)
Added new grafic(idk how to type that word) to level 5
Now all levels report their level number to PS static variable list when init
Fixed but that gave player endless gun usage in level 4
Removed Goodbye (now it just closes game when you select Lopeta)
Fixed incorrect text in Level 4:
Code: Select all
v0.12.5.1 "To use it you need press [ENTER] while holfing [DOWN]"
v0.12.5.2 "To use it you need hold [UP]+[DOWN] and press [Q]"
Changelog v0.12.6
ULTIGEN v0.12.6 /// 21:46 30.3.2021
I'm back from vacation :) (that was reason why there was month without updates
)
Secret menu leads to real Level 7
Removed "tk.j1tuotanto.KolmeD" and everything in it
Lotof new story text (area 102 to 347) English version is mostly just "ERROR"
Removed some voice files
WARNING Story is extremly buggy in this version! i recommend to disable it if you want use it!
I'm back from vacation :) (that was reason why there was month without updates

Secret menu leads to real Level 7
Removed "tk.j1tuotanto.KolmeD" and everything in it
Lotof new story text (area 102 to 347) English version is mostly just "ERROR"
Removed some voice files
WARNING Story is extremly buggy in this version! i recommend to disable it if you want use it!