Changelog
Changelog
Changelog starts v0.11
SCROLL DOWN TO SEE LATEST VERSIONS!!
SCROLL DOWN TO SEE LATEST VERSIONS!!

Paypal link above is no longer in use. Jabber/XMPP: [email protected]
My public PGP key: viewtopic.php?t=177&start=1 Email address: [email protected]
Changelog v0.11.0
2020-11-26/27
Added nice launcher:

(only quit settings startGame buttons works)
and settings menu where you can finally select scale setting

Fixed SelectSound loops in menu
Added nice launcher:

(only quit settings startGame buttons works)
and settings menu where you can finally select scale setting

Fixed SelectSound loops in menu
Changelog v0.11.1
2020-11-30/23:19 - 2020-12-01/2:52
* Fixed levelManager select sound
+ Added level manager option sound
* Fixed Pause font
* Updated debug(TT) functionalStuff..
- Removed level 2 blackEndScreen
* updated way to insert current version and buildTime (epicString :O)
- Removed level 7 music load (removed song due res cleanUp)
+ Added Story 2 (again :P)
* Updated lotof how storys and stuff works....
* Fixed score bug
+ Gain score when hitting Boss1
ja kaikkee muuta paskaa
VIDEO ABOUT LEVEL 3 STORY: https://www.youtube.com/watch?v=fCxn7-3ezNM
story voices by JULIUKSEN DUBIT:

* Fixed levelManager select sound
+ Added level manager option sound
* Fixed Pause font
* Updated debug(TT) functionalStuff..
- Removed level 2 blackEndScreen
* updated way to insert current version and buildTime (epicString :O)
- Removed level 7 music load (removed song due res cleanUp)
+ Added Story 2 (again :P)
* Updated lotof how storys and stuff works....
* Fixed score bug
+ Gain score when hitting Boss1
ja kaikkee muuta paskaa
VIDEO ABOUT LEVEL 3 STORY: https://www.youtube.com/watch?v=fCxn7-3ezNM
story voices by JULIUKSEN DUBIT:

Changelog v0.11.2
v0.11.2
7.12.2020
- Removed some unused code
+ Added new loading screen rutine (it also supports timeline :O)
+ Added new Extra score system (more score when killing enermies fast)
* Fixed Boonus level (one enermy too much)
* Fixed level 7 crash (error with music)
7.12.2020
- Removed some unused code
+ Added new loading screen rutine (it also supports timeline :O)
+ Added new Extra score system (more score when killing enermies fast)
* Fixed Boonus level (one enermy too much)
* Fixed level 7 crash (error with music)
Changelog v0.11.2.1
v0.11.2.1
8.12.2020 18:01
Fixed bug builded game wont start (since v0.11.0) (game saves its data now location where jar is)
8.12.2020 18:01
Fixed bug builded game wont start (since v0.11.0) (game saves its data now location where jar is)

Paypal link above is no longer in use. Jabber/XMPP: [email protected]
My public PGP key: viewtopic.php?t=177&start=1 Email address: [email protected]
Changelog v0.11.3
v0.11.3
10.12.2020 - 11.12.2020 ~1:10
Java sucks.
this was very pointless update i tryed include save load feature but it did do sooo much errors i litertally tyed everything i even tryed create 300 variables so there would be one big load and save BUT NO java is so shitty alnguange
after i got borded i disabled most of this code so atleast game is playable on this version but i recommend version 0.11.2.1
also updated launcher more functional (exept save load featupe :P) All buttons work now
10.12.2020 - 11.12.2020 ~1:10
Java sucks.
this was very pointless update i tryed include save load feature but it did do sooo much errors i litertally tyed everything i even tryed create 300 variables so there would be one big load and save BUT NO java is so shitty alnguange
after i got borded i disabled most of this code so atleast game is playable on this version but i recommend version 0.11.2.1
also updated launcher more functional (exept save load featupe :P) All buttons work now
Changelog v0.11.3.1
v0.11.3.1
11.12.2020 23:59 - 12.12.2020 8:42
ok java does not suck BUT XML files does!
new save/load system added (still not 100% functional) im just too tired to continue now...
like you can see on thse timestamps im doing this over night
- Removed that shitty old saveLoad system
+ Added new buttons to mainMenu (just for test this new system)
To prefent game crash select RESET DATA button on mainmenu before starting game
11.12.2020 23:59 - 12.12.2020 8:42
ok java does not suck BUT XML files does!
new save/load system added (still not 100% functional) im just too tired to continue now...
like you can see on thse timestamps im doing this over night

- Removed that shitty old saveLoad system
+ Added new buttons to mainMenu (just for test this new system)
To prefent game crash select RESET DATA button on mainmenu before starting game
Changelog v0.11.3.2
v0.11.3.2
14.12.2020
Level Time save is now FINALLY working..
Launcher and settings windows are now resizeable (due different OS windows border sizes)
^i will later add somekind selection for extra window size..
To prefent game crash first time when you play select RESET DATA button on mainmenu before starting game
14.12.2020
Level Time save is now FINALLY working..
Launcher and settings windows are now resizeable (due different OS windows border sizes)
^i will later add somekind selection for extra window size..
To prefent game crash first time when you play select RESET DATA button on mainmenu before starting game
Changelog v0.11.4
v0.11.4
17.12.2020
Launcher update..
updated layout (fits beter differnt size windows borders)
adde extra X and Y size selection (0px-50px)
and extradraw selection (X,Y) (0px-1000px) (does not work yet)
To prefent game crash first time when you play select RESET DATA button on mainmenu before starting game
17.12.2020
Launcher update..
updated layout (fits beter differnt size windows borders)
adde extra X and Y size selection (0px-50px)
and extradraw selection (X,Y) (0px-1000px) (does not work yet)
To prefent game crash first time when you play select RESET DATA button on mainmenu before starting game
Changelog v0.11.4.1
v0.11.4.1
19.12.2020
This update makes lastest update complete
removed extradraw selection (or well now when i think i might forgot thoose buttons in settings menu
)
Launchger layout updated (again) added also nice text to tell are you on onlinemode
added load button to launcher so you can load your account name from memory (no need to retype it every time)
You can't start game before username is setted
password is not required it only matters when you select online mode (what does not work yet)
added save account selection. if selected it will save your username when you login
and removed old save system (yeah no more shitty XML thing) also save file is renamed to ULTIGEN1DATA (before ULTIGEN1DATA1.XML and ULTIGEN1DATA2) so you can delete your old file ;) (reset is now in settings on this selection "delete all data")
also mainmenu buttons for load save and reset are removed (they where there just for testing) or well actualy it hapened what you probably already expected i just removed thoose buttons visiblity and theyre now just invisible :P and you can still use thoose so BE CAREFUL on mainmeny you might destroy your save
Here is some photos of this new menu:
When you open game (if you have saved your account just click load and then start game)

here is example local username set ifrt type username then select save if you dont want type it again on next time and then press login

And here is also settings:

There is also some problems i found on this version... first is score screen it does not organise correctly and i do not have any idea why...

here is log (and yes there is problems with values on right its also fixed on this version (sadly AFTER this image was taken) so from file value is actualy that value waht got saved or something sory about finnish languance some of logs use it
)
19.12.2020
This update makes lastest update complete
removed extradraw selection (or well now when i think i might forgot thoose buttons in settings menu

Launchger layout updated (again) added also nice text to tell are you on onlinemode
added load button to launcher so you can load your account name from memory (no need to retype it every time)
You can't start game before username is setted
password is not required it only matters when you select online mode (what does not work yet)
added save account selection. if selected it will save your username when you login
and removed old save system (yeah no more shitty XML thing) also save file is renamed to ULTIGEN1DATA (before ULTIGEN1DATA1.XML and ULTIGEN1DATA2) so you can delete your old file ;) (reset is now in settings on this selection "delete all data")
also mainmenu buttons for load save and reset are removed (they where there just for testing) or well actualy it hapened what you probably already expected i just removed thoose buttons visiblity and theyre now just invisible :P and you can still use thoose so BE CAREFUL on mainmeny you might destroy your save

Here is some photos of this new menu:
When you open game (if you have saved your account just click load and then start game)

here is example local username set ifrt type username then select save if you dont want type it again on next time and then press login

And here is also settings:

There is also some problems i found on this version... first is score screen it does not organise correctly and i do not have any idea why...

here is log (and yes there is problems with values on right its also fixed on this version (sadly AFTER this image was taken) so from file value is actualy that value waht got saved or something sory about finnish languance some of logs use it

Code: Select all
All data reset is true
[0/7] Aloitetaan ../ULTIGEN1DATATEMP tiedoston nollaus...
[1/7] Resetoidaan ../ULTIGEN1DATATEMP tiedostoa...
[2/7] Resetoidaan ../ULTIGEN1DATATEMP tiedostoa...
[3/7] Resetoidaan ../ULTIGEN1DATATEMP tiedostoa...
[4/7] Resetoidaan ../ULTIGEN1DATATEMP tiedostoa...
[5/7] Resetoidaan ../ULTIGEN1DATATEMP tiedostoa...
[6/7] Resetoidaan ../ULTIGEN1DATATEMP tiedostoa...
[7/7] Resetoidaan ../ULTIGEN1DATATEMP tiedostoa... VALMIS!
Login with name: Julius (PW=)
[i=1] Value: "1547" Loaded: "3596400"
[i=1 SHIFT] Vapautetaan Rivi: 1 ...
[i=1 SHIFT] Siirretään riville 20 rivin 19 data! DataR20="3596400" DataR19="3596400"
[i=1 SHIFT] Siirretään riville 19 rivin 18 data! DataR19="3596400" DataR18="3596400"
[i=1 SHIFT] Siirretään riville 18 rivin 17 data! DataR18="3596400" DataR17="3596400"
[i=1 SHIFT] Siirretään riville 17 rivin 16 data! DataR17="3596400" DataR16="3596400"
[i=1 SHIFT] Siirretään riville 16 rivin 15 data! DataR16="3596400" DataR15="3596400"
[i=1 SHIFT] Siirretään riville 15 rivin 14 data! DataR15="3596400" DataR14="3596400"
[i=1 SHIFT] Siirretään riville 14 rivin 13 data! DataR14="3596400" DataR13="3596400"
[i=1 SHIFT] Siirretään riville 13 rivin 12 data! DataR13="3596400" DataR12="3596400"
[i=1 SHIFT] Siirretään riville 12 rivin 11 data! DataR12="3596400" DataR11="3596400"
[i=1 SHIFT] Siirretään riville 11 rivin 10 data! DataR11="3596400" DataR10="3596400"
[i=1 SHIFT] Siirretään riville 10 rivin 9 data! DataR10="3596400" DataR9="3596400"
[i=1 SHIFT] Siirretään riville 9 rivin 8 data! DataR9="3596400" DataR8="3596400"
[i=1 SHIFT] Siirretään riville 8 rivin 7 data! DataR8="3596400" DataR7="3596400"
[i=1 SHIFT] Siirretään riville 7 rivin 6 data! DataR7="3596400" DataR6="3596400"
[i=1 SHIFT] Siirretään riville 6 rivin 5 data! DataR6="3596400" DataR5="3596400"
[i=1 SHIFT] Siirretään riville 5 rivin 4 data! DataR5="3596400" DataR4="3596400"
[i=1 SHIFT] Siirretään riville 4 rivin 3 data! DataR4="3596400" DataR3="3596400"
[i=1 SHIFT] Siirretään riville 3 rivin 2 data! DataR3="3596400" DataR2="3596400"
[i=1 SHIFT] Siirretään riville 2 rivin 1 data! DataR2="3596400" DataR1="3596400"
[i=1 SHIFT] Rivi: 1 vapautettu.
[i=1] Lähetetään tallennus-haku pyyntö......
[i=1] Value: "1442" Loaded: "1547"
[i=1 SHIFT] Vapautetaan Rivi: 1 ...
[i=1 SHIFT] Siirretään riville 20 rivin 19 data! DataR20="3596400" DataR19="3596400"
[i=1 SHIFT] Siirretään riville 19 rivin 18 data! DataR19="3596400" DataR18="3596400"
[i=1 SHIFT] Siirretään riville 18 rivin 17 data! DataR18="3596400" DataR17="3596400"
[i=1 SHIFT] Siirretään riville 17 rivin 16 data! DataR17="3596400" DataR16="3596400"
[i=1 SHIFT] Siirretään riville 16 rivin 15 data! DataR16="3596400" DataR15="3596400"
[i=1 SHIFT] Siirretään riville 15 rivin 14 data! DataR15="3596400" DataR14="3596400"
[i=1 SHIFT] Siirretään riville 14 rivin 13 data! DataR14="3596400" DataR13="3596400"
[i=1 SHIFT] Siirretään riville 13 rivin 12 data! DataR13="3596400" DataR12="3596400"
[i=1 SHIFT] Siirretään riville 12 rivin 11 data! DataR12="3596400" DataR11="3596400"
[i=1 SHIFT] Siirretään riville 11 rivin 10 data! DataR11="3596400" DataR10="3596400"
[i=1 SHIFT] Siirretään riville 10 rivin 9 data! DataR10="3596400" DataR9="3596400"
[i=1 SHIFT] Siirretään riville 9 rivin 8 data! DataR9="3596400" DataR8="3596400"
[i=1 SHIFT] Siirretään riville 8 rivin 7 data! DataR8="3596400" DataR7="3596400"
[i=1 SHIFT] Siirretään riville 7 rivin 6 data! DataR7="3596400" DataR6="3596400"
[i=1 SHIFT] Siirretään riville 6 rivin 5 data! DataR6="3596400" DataR5="3596400"
[i=1 SHIFT] Siirretään riville 5 rivin 4 data! DataR5="3596400" DataR4="3596400"
[i=1 SHIFT] Siirretään riville 4 rivin 3 data! DataR4="3596400" DataR3="3596400"
[i=1 SHIFT] Siirretään riville 3 rivin 2 data! DataR3="3596400" DataR2="3596400"
[i=1 SHIFT] Siirretään riville 2 rivin 1 data! DataR2="1547" DataR1="1547"
[i=1 SHIFT] Rivi: 1 vapautettu.
[i=1] Lähetetään tallennus-haku pyyntö......
[i=1] Value: "1362" Loaded: "1442"
[i=1 SHIFT] Vapautetaan Rivi: 1 ...
[i=1 SHIFT] Siirretään riville 20 rivin 19 data! DataR20="3596400" DataR19="3596400"
[i=1 SHIFT] Siirretään riville 19 rivin 18 data! DataR19="3596400" DataR18="3596400"
[i=1 SHIFT] Siirretään riville 18 rivin 17 data! DataR18="3596400" DataR17="3596400"
[i=1 SHIFT] Siirretään riville 17 rivin 16 data! DataR17="3596400" DataR16="3596400"
[i=1 SHIFT] Siirretään riville 16 rivin 15 data! DataR16="3596400" DataR15="3596400"
[i=1 SHIFT] Siirretään riville 15 rivin 14 data! DataR15="3596400" DataR14="3596400"
[i=1 SHIFT] Siirretään riville 14 rivin 13 data! DataR14="3596400" DataR13="3596400"
[i=1 SHIFT] Siirretään riville 13 rivin 12 data! DataR13="3596400" DataR12="3596400"
[i=1 SHIFT] Siirretään riville 12 rivin 11 data! DataR12="3596400" DataR11="3596400"
[i=1 SHIFT] Siirretään riville 11 rivin 10 data! DataR11="3596400" DataR10="3596400"
[i=1 SHIFT] Siirretään riville 10 rivin 9 data! DataR10="3596400" DataR9="3596400"
[i=1 SHIFT] Siirretään riville 9 rivin 8 data! DataR9="3596400" DataR8="3596400"
[i=1 SHIFT] Siirretään riville 8 rivin 7 data! DataR8="3596400" DataR7="3596400"
[i=1 SHIFT] Siirretään riville 7 rivin 6 data! DataR7="3596400" DataR6="3596400"
[i=1 SHIFT] Siirretään riville 6 rivin 5 data! DataR6="3596400" DataR5="3596400"
[i=1 SHIFT] Siirretään riville 5 rivin 4 data! DataR5="3596400" DataR4="3596400"
[i=1 SHIFT] Siirretään riville 4 rivin 3 data! DataR4="3596400" DataR3="3596400"
[i=1 SHIFT] Siirretään riville 3 rivin 2 data! DataR3="1547" DataR2="1547"
[i=1 SHIFT] Siirretään riville 2 rivin 1 data! DataR2="1442" DataR1="1442"
[i=1 SHIFT] Rivi: 1 vapautettu.
[i=1] Lähetetään tallennus-haku pyyntö......
[i=1] Value: "1489" Loaded: "1362"
[i=2] Value: "1489" Loaded: "1442"
[i=3] Value: "1489" Loaded: "1547"
[i=3 SHIFT] Vapautetaan Rivi: 3 ...
[i=3 SHIFT] Siirretään riville 20 rivin 19 data! DataR20="3596400" DataR19="3596400"
[i=3 SHIFT] Siirretään riville 19 rivin 18 data! DataR19="3596400" DataR18="3596400"
[i=3 SHIFT] Siirretään riville 18 rivin 17 data! DataR18="3596400" DataR17="3596400"
[i=3 SHIFT] Siirretään riville 17 rivin 16 data! DataR17="3596400" DataR16="3596400"
[i=3 SHIFT] Siirretään riville 16 rivin 15 data! DataR16="3596400" DataR15="3596400"
[i=3 SHIFT] Siirretään riville 15 rivin 14 data! DataR15="3596400" DataR14="3596400"
[i=3 SHIFT] Siirretään riville 14 rivin 13 data! DataR14="3596400" DataR13="3596400"
[i=3 SHIFT] Siirretään riville 13 rivin 12 data! DataR13="3596400" DataR12="3596400"
[i=3 SHIFT] Siirretään riville 12 rivin 11 data! DataR12="3596400" DataR11="3596400"
[i=3 SHIFT] Siirretään riville 11 rivin 10 data! DataR11="3596400" DataR10="3596400"
[i=3 SHIFT] Siirretään riville 10 rivin 9 data! DataR10="3596400" DataR9="3596400"
[i=3 SHIFT] Siirretään riville 9 rivin 8 data! DataR9="3596400" DataR8="3596400"
[i=3 SHIFT] Siirretään riville 8 rivin 7 data! DataR8="3596400" DataR7="3596400"
[i=3 SHIFT] Siirretään riville 7 rivin 6 data! DataR7="3596400" DataR6="3596400"
[i=3 SHIFT] Siirretään riville 6 rivin 5 data! DataR6="3596400" DataR5="3596400"
[i=3 SHIFT] Siirretään riville 5 rivin 4 data! DataR5="3596400" DataR4="3596400"
[i=3 SHIFT] Siirretään riville 4 rivin 3 data! DataR4="1547" DataR3="1547"
[i=3 SHIFT] Rivi: 3 vapautettu.
[i=3] Lähetetään tallennus-haku pyyntö......
[i=1] Value: "1368" Loaded: "1362"
[i=2] Value: "1368" Loaded: "1442"
[i=2 SHIFT] Vapautetaan Rivi: 2 ...
[i=2 SHIFT] Siirretään riville 20 rivin 19 data! DataR20="3596400" DataR19="3596400"
[i=2 SHIFT] Siirretään riville 19 rivin 18 data! DataR19="3596400" DataR18="3596400"
[i=2 SHIFT] Siirretään riville 18 rivin 17 data! DataR18="3596400" DataR17="3596400"
[i=2 SHIFT] Siirretään riville 17 rivin 16 data! DataR17="3596400" DataR16="3596400"
[i=2 SHIFT] Siirretään riville 16 rivin 15 data! DataR16="3596400" DataR15="3596400"
[i=2 SHIFT] Siirretään riville 15 rivin 14 data! DataR15="3596400" DataR14="3596400"
[i=2 SHIFT] Siirretään riville 14 rivin 13 data! DataR14="3596400" DataR13="3596400"
[i=2 SHIFT] Siirretään riville 13 rivin 12 data! DataR13="3596400" DataR12="3596400"
[i=2 SHIFT] Siirretään riville 12 rivin 11 data! DataR12="3596400" DataR11="3596400"
[i=2 SHIFT] Siirretään riville 11 rivin 10 data! DataR11="3596400" DataR10="3596400"
[i=2 SHIFT] Siirretään riville 10 rivin 9 data! DataR10="3596400" DataR9="3596400"
[i=2 SHIFT] Siirretään riville 9 rivin 8 data! DataR9="3596400" DataR8="3596400"
[i=2 SHIFT] Siirretään riville 8 rivin 7 data! DataR8="3596400" DataR7="3596400"
[i=2 SHIFT] Siirretään riville 7 rivin 6 data! DataR7="3596400" DataR6="3596400"
[i=2 SHIFT] Siirretään riville 6 rivin 5 data! DataR6="3596400" DataR5="3596400"
[i=2 SHIFT] Siirretään riville 5 rivin 4 data! DataR5="1547" DataR4="1547"
[i=2 SHIFT] Siirretään riville 4 rivin 3 data! DataR4="1489" DataR3="1489"
[i=2 SHIFT] Siirretään riville 3 rivin 2 data! DataR3="1442" DataR2="1442"
[i=2 SHIFT] Rivi: 2 vapautettu.
[i=2] Lähetetään tallennus-haku pyyntö......
[i=1] Value: "1366" Loaded: "1362"
[i=2] Value: "1366" Loaded: "1368"
[i=2 SHIFT] Vapautetaan Rivi: 2 ...
[i=2 SHIFT] Siirretään riville 20 rivin 19 data! DataR20="3596400" DataR19="3596400"
[i=2 SHIFT] Siirretään riville 19 rivin 18 data! DataR19="3596400" DataR18="3596400"
[i=2 SHIFT] Siirretään riville 18 rivin 17 data! DataR18="3596400" DataR17="3596400"
[i=2 SHIFT] Siirretään riville 17 rivin 16 data! DataR17="3596400" DataR16="3596400"
[i=2 SHIFT] Siirretään riville 16 rivin 15 data! DataR16="3596400" DataR15="3596400"
[i=2 SHIFT] Siirretään riville 15 rivin 14 data! DataR15="3596400" DataR14="3596400"
[i=2 SHIFT] Siirretään riville 14 rivin 13 data! DataR14="3596400" DataR13="3596400"
[i=2 SHIFT] Siirretään riville 13 rivin 12 data! DataR13="3596400" DataR12="3596400"
[i=2 SHIFT] Siirretään riville 12 rivin 11 data! DataR12="3596400" DataR11="3596400"
[i=2 SHIFT] Siirretään riville 11 rivin 10 data! DataR11="3596400" DataR10="3596400"
[i=2 SHIFT] Siirretään riville 10 rivin 9 data! DataR10="3596400" DataR9="3596400"
[i=2 SHIFT] Siirretään riville 9 rivin 8 data! DataR9="3596400" DataR8="3596400"
[i=2 SHIFT] Siirretään riville 8 rivin 7 data! DataR8="3596400" DataR7="3596400"
[i=2 SHIFT] Siirretään riville 7 rivin 6 data! DataR7="3596400" DataR6="3596400"
[i=2 SHIFT] Siirretään riville 6 rivin 5 data! DataR6="1547" DataR5="1547"
[i=2 SHIFT] Siirretään riville 5 rivin 4 data! DataR5="1489" DataR4="1489"
[i=2 SHIFT] Siirretään riville 4 rivin 3 data! DataR4="1442" DataR3="1442"
[i=2 SHIFT] Siirretään riville 3 rivin 2 data! DataR3="1368" DataR2="1368"
[i=2 SHIFT] Rivi: 2 vapautettu.
[i=2] Lähetetään tallennus-haku pyyntö......
[i=1] Value: "1359" Loaded: "1362"
[i=1 SHIFT] Vapautetaan Rivi: 1 ...
[i=1 SHIFT] Siirretään riville 20 rivin 19 data! DataR20="3596400" DataR19="3596400"
[i=1 SHIFT] Siirretään riville 19 rivin 18 data! DataR19="3596400" DataR18="3596400"
[i=1 SHIFT] Siirretään riville 18 rivin 17 data! DataR18="3596400" DataR17="3596400"
[i=1 SHIFT] Siirretään riville 17 rivin 16 data! DataR17="3596400" DataR16="3596400"
[i=1 SHIFT] Siirretään riville 16 rivin 15 data! DataR16="3596400" DataR15="3596400"
[i=1 SHIFT] Siirretään riville 15 rivin 14 data! DataR15="3596400" DataR14="3596400"
[i=1 SHIFT] Siirretään riville 14 rivin 13 data! DataR14="3596400" DataR13="3596400"
[i=1 SHIFT] Siirretään riville 13 rivin 12 data! DataR13="3596400" DataR12="3596400"
[i=1 SHIFT] Siirretään riville 12 rivin 11 data! DataR12="3596400" DataR11="3596400"
[i=1 SHIFT] Siirretään riville 11 rivin 10 data! DataR11="3596400" DataR10="3596400"
[i=1 SHIFT] Siirretään riville 10 rivin 9 data! DataR10="3596400" DataR9="3596400"
[i=1 SHIFT] Siirretään riville 9 rivin 8 data! DataR9="3596400" DataR8="3596400"
[i=1 SHIFT] Siirretään riville 8 rivin 7 data! DataR8="3596400" DataR7="3596400"
[i=1 SHIFT] Siirretään riville 7 rivin 6 data! DataR7="1547" DataR6="1547"
[i=1 SHIFT] Siirretään riville 6 rivin 5 data! DataR6="1489" DataR5="1489"
[i=1 SHIFT] Siirretään riville 5 rivin 4 data! DataR5="1442" DataR4="1442"
[i=1 SHIFT] Siirretään riville 4 rivin 3 data! DataR4="1368" DataR3="1368"
[i=1 SHIFT] Siirretään riville 3 rivin 2 data! DataR3="1366" DataR2="1366"
[i=1 SHIFT] Siirretään riville 2 rivin 1 data! DataR2="1362" DataR1="1362"
[i=1 SHIFT] Rivi: 1 vapautettu.
[i=1] Lähetetään tallennus-haku pyyntö......
Changelog v0.11.4.2
v0.11.4.2
21:05 27.12.2020 - 21:08 27.12.2020
Fixed bug that caused DATA files to save parent directory
21:05 27.12.2020 - 21:08 27.12.2020
Fixed bug that caused DATA files to save parent directory

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Changelog v0.11.5
v0.11.5
5.1.2021
Updated all tiles
Added new resource system
Added support for new resource system on Level1
Added support for new resource system on Level2
Added support for new resource system on Level3
Added support for new resource system on Level4
Added support for new resource system on Level5
and maybe some other levels idk
and some menus and stuff..
Updated hit extra score meter to be only 1xp tall (bg 3px)
(^still temporaly located center)
+ all kind small things
Updated Level 2 area layout
Updated Level 3 area layout
Updated Level 4 area layout
Updated Level 5 area layout
Added new logo
5.1.2021
Updated all tiles
Added new resource system
Added support for new resource system on Level1
Added support for new resource system on Level2
Added support for new resource system on Level3
Added support for new resource system on Level4
Added support for new resource system on Level5
and maybe some other levels idk
and some menus and stuff..
Updated hit extra score meter to be only 1xp tall (bg 3px)
(^still temporaly located center)
+ all kind small things
Updated Level 2 area layout
Updated Level 3 area layout
Updated Level 4 area layout
Updated Level 5 area layout
Added new logo
Changelog v0.11.5.1
v0.11.5.1
5.1.2021
Removed TestiData text on mainmenu (shows if cC is 7-9)
Updated Level 4 layout
And Lotof other stuff.....
5.1.2021
Removed TestiData text on mainmenu (shows if cC is 7-9)
Updated Level 4 layout
And Lotof other stuff.....

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Changelog v0.11.5.2
v0.11.5.2
6.1.2021
Updated hit extra score meter to be located under health and on new color
Difficulty does not anymore affect maximun health (maximun health is now also 100 (before 50 max))
Difficulty makes ecermies cause mode damage to you.
Added new resource system for LevelB
Updated levelB to not show level time and score (these values will also be ignored when saving)
Added new enermy on level5 (due it not gointo be enermy more like objects you need collect)
6.1.2021
Updated hit extra score meter to be located under health and on new color
Difficulty does not anymore affect maximun health (maximun health is now also 100 (before 50 max))
Difficulty makes ecermies cause mode damage to you.
Added new resource system for LevelB
Updated levelB to not show level time and score (these values will also be ignored when saving)
Added new enermy on level5 (due it not gointo be enermy more like objects you need collect)
Changelog v0.11.5.3
v0.11.5.3 8.1.2020
Finished level 5 collective thing ("you need this many to go next level" thing not done yet)
Added 2 new lines to story before level5 and 6 (ends level 5 story)
Added new voice play system... (not done yet)
Removed speak voice loads first load screen (when starting game)
Finished level 5 collective thing ("you need this many to go next level" thing not done yet)
Added 2 new lines to story before level5 and 6 (ends level 5 story)
Added new voice play system... (not done yet)
Removed speak voice loads first load screen (when starting game)

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Changelog v0.12.0
v0.12.0 14.01.2020
Updated Level 6 to work under new resource system (and removed some unused code)
Updated Level 7 to work under new resource system (and removed some unused code)
Updated Level 8 to work under new resource system (and removed some unused code)
Updated Level 9 to work under new resource system (and removed some unused code)
Updated Level 10 to work under new resource system (and removed some unused code)
Updated Level 11 to work under new resource system (and removed some unused code)
Updated Level 12 to work under new resource system (and removed some unused code)
Added 4 new music tracks to this game and enabled 2 new tracks what where in game but was not hear before!!
Added new music to level 4 (new song)
Added new music to level 5 (new song)
Added new music tn level 6 (song that was on game unused thisfar (i might chance it again later))
Added new music to level 7 (This uses temporaly error.mp3 its literally mystery song i can't remember when i added it to this game so i was probably very drunk when i added that song to game code (and yes i can code games when im drunk because im so lonely and i jsut drink and sit on computer very often) idk it sounds kinda creepy so it fits with Level 7 because that level is in hell (at least in orginal story, things might chance when i make story complete.. at this moment story is VERY undone) probably that music will be jsut temporaly or well it will be used until someone sends me new music track to use :D)
Added new music to level 10 (new song)
Added new music to level 11 (new song)
Updated main menu arrow to flash litelbit
Updated SalainenMenu (Menu2) (its debug menu) to chance P.Save values when pressing SPACE
Updated Level 10 layout and added teleport functionality
Updated Loadingscreen to go faster on early load (bec it does not load SoryVoices anymore) (this is just temporaly)
Updated Level 12 layout (due no one did not see its earlier state bec perfous versions that level jsut crasched when you started to play it :D)
Updated Level 4 tileset load function (normal tileset will be now loaded but if debugmode is enabled then tileset1b will be loaded!)
Removed all "Kartta" classes (these was used to hold story before level0 system)
And lotof other small things..
Here is also photo what shows this new tileset: (its from level 9 what is literaly just random blocks :D)

Updated Level 6 to work under new resource system (and removed some unused code)
Updated Level 7 to work under new resource system (and removed some unused code)
Updated Level 8 to work under new resource system (and removed some unused code)
Updated Level 9 to work under new resource system (and removed some unused code)
Updated Level 10 to work under new resource system (and removed some unused code)
Updated Level 11 to work under new resource system (and removed some unused code)
Updated Level 12 to work under new resource system (and removed some unused code)
Added 4 new music tracks to this game and enabled 2 new tracks what where in game but was not hear before!!
Added new music to level 4 (new song)
Added new music to level 5 (new song)
Added new music tn level 6 (song that was on game unused thisfar (i might chance it again later))
Added new music to level 7 (This uses temporaly error.mp3 its literally mystery song i can't remember when i added it to this game so i was probably very drunk when i added that song to game code (and yes i can code games when im drunk because im so lonely and i jsut drink and sit on computer very often) idk it sounds kinda creepy so it fits with Level 7 because that level is in hell (at least in orginal story, things might chance when i make story complete.. at this moment story is VERY undone) probably that music will be jsut temporaly or well it will be used until someone sends me new music track to use :D)
Added new music to level 10 (new song)
Added new music to level 11 (new song)
Updated main menu arrow to flash litelbit
Updated SalainenMenu (Menu2) (its debug menu) to chance P.Save values when pressing SPACE
Updated Level 10 layout and added teleport functionality
Updated Loadingscreen to go faster on early load (bec it does not load SoryVoices anymore) (this is just temporaly)
Updated Level 12 layout (due no one did not see its earlier state bec perfous versions that level jsut crasched when you started to play it :D)
Updated Level 4 tileset load function (normal tileset will be now loaded but if debugmode is enabled then tileset1b will be loaded!)
Removed all "Kartta" classes (these was used to hold story before level0 system)
And lotof other small things..
Here is also photo what shows this new tileset: (its from level 9 what is literaly just random blocks :D)

Changelog v0.12.0.1
v0.12.0.1 16.01.2021
Fixed level 4 crash when loading level (when choosing tileset game wanted to know is under player class debug mode enabled but player wasn't called before that or something like that :D idk now it's works
Fixed also Level 4 background color (yeah i apparently stopped that animaton maybe on version 0.11.5.0 or after that when i was working on level 4 before i indrodused that custom tileset idk..)
Added level 4 background color indigators (when i was fixin BG color i was expectiong something more divviculyy to being hapened than random line code that just resets bg color to bright blue so i added these and well i did not remove these so there they are now
)
Here is also picture on working level 4 with new color indigators:

Fixed level 4 crash when loading level (when choosing tileset game wanted to know is under player class debug mode enabled but player wasn't called before that or something like that :D idk now it's works
Fixed also Level 4 background color (yeah i apparently stopped that animaton maybe on version 0.11.5.0 or after that when i was working on level 4 before i indrodused that custom tileset idk..)
Added level 4 background color indigators (when i was fixin BG color i was expectiong something more divviculyy to being hapened than random line code that just resets bg color to bright blue so i added these and well i did not remove these so there they are now

Here is also picture on working level 4 with new color indigators:

Changelog v0.12.1
v0.12.1 23.1.2021
Updated lotof how story works (added also lotof new text to game)
Level 5 parts cooldown now lotof faster
Updated Level 5 layout
Updated lotof how story works (added also lotof new text to game)
Level 5 parts cooldown now lotof faster
Updated Level 5 layout

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Changelog v0.12.1.1
v0.12.1.1 25.1.2021
- Eemoved mainmenu bg music
+ Added new mainmenu bg music
* Updated mainmenu choice 89 do not do anything anymore and 7 now shows that its for loading data (useless)
^cC 7 also scrolls now (left/right) from 1 to 905 (before 1-900)
* Goodbye music stops now on kSynnistys screen (if quitgame canceled)
- Eemoved mainmenu bg music
+ Added new mainmenu bg music
* Updated mainmenu choice 89 do not do anything anymore and 7 now shows that its for loading data (useless)
^cC 7 also scrolls now (left/right) from 1 to 905 (before 1-900)
* Goodbye music stops now on kSynnistys screen (if quitgame canceled)

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Changelog v0.12.2
v0.12.2 /// 6.2.2021
Added new level7 (it replaces old one i was thinking to do something fun with that level but if i fail i have backup :D)
Added randon things to level 7 (press enter to hide numbers)
Updated Level 5 Parts to have 2x less power
Updated Level 5 Parts to shoot with beter method
Updated Level start screen (there is now level map and it tolds what level comes next)
Added new level7 (it replaces old one i was thinking to do something fun with that level but if i fail i have backup :D)
Added randon things to level 7 (press enter to hide numbers)
Updated Level 5 Parts to have 2x less power
Updated Level 5 Parts to shoot with beter method
Updated Level start screen (there is now level map and it tolds what level comes next)

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