Build | Version | Date (hh:mm dd.mm.yyyy) |
#01 | v0.0.1 | PreAl. | 13:03 11.09.2019 - ??:?? 11.09.2019 |
#02 | v0.1.0 | Alpha | 22:28 24.09.2019 - 23:35 24.09.2019 |
#03 | v0.1.1 | Alpha | 00:32 25.09.2019 - 04:44 25.09.2019 |
#04 | v0.1.2 | Alpha | 17:04 25.09.2019 - 22:45 25.09.2019 |
#05 | v0.2.0 | Alpha | 20:02 26.09.2019 - 04:22 27.09.2019 |
#06 | v0.2.1 | Alpha | 23:30 29.09.2019 - 04:37 30.09.2019 |
#07 | v0.2.2 | Alpha | 17:32 20.10.2019 - 18:58 20.10.2019 |
#08 | v0.2.3 | Alpha | 01:56 21.10.2019 - 03:30 21.10.2019 |
#09 | v0.2.4 | Alpha | 03:37 25.10.2019 - 04:56 25.10.2019 |
#10 | v0.2.5 | Alpha | 16:46 27.10.2019 - 19:00 27.10.2019 |
#11 | v0.2.6 | Alpha | 21:29 27.10.2019 - 23:08 27.10.2019 |
#12 | v0.2.7 | Alpha | 19:41 30.10.2019 - 23:56 30.10.2019 |
#13 | v0.2.8 | Alpha | 17:00 03.11.2019 - 18:51 03.11.2019 |
#14 | v0.2.9 | Alpha | 21:16 05.11.2019 - 23:34 05.11.2019 |
#15 | v0.3.0 | Alpha | 23:54 25.11.2019 - 04:44 26.11.2019 |
#16 | v0.3.1 | Alpha | 01:33 28.11.2019 - 04:06 28.11.2019 |
#17 | v0.4.0 | Alpha | 16:40 01.12.2019 - 19:04 01.12.2019 |
#18 | v0.4.1 | Alpha | 23:10 02.12.2019 - 03:20 03.12.2019 |
#19 | v0.4.2 | Alpha | 15:27 05.12.2019 - 17:41 05.12.2019 |
#20 | v0.4.3 | Alpha | 17:58 12.12.2019 - 20:45 12.12.2019 |
#21 | v0.4.4 | Alpha | 17:02 15.12.2019 - 19:00 15.12.2019 |
#22 | v0.4.5 | Alpha | 04:50 17.12.2019 - 08:34 17.12.2019 |
#23 | v0.5.0 | BETA | 04:23 18.12.2019 - 07:13 18.12.2019 |
#24 | v0.5.1 | BETA | 23:25 22.12.2019 - 00:47 23.12.2019 |
#25 | v0.5.2 | BETA | 16:45 23.12.2019 - 01:37 24.12.2019 |
#26 | v0.5.3 | BETA | 17:05 24.12.2019 - 01:23 25.12.2019 |
#27 | v0.5.4 | BETA | 22:05 28.12.2019 - 09:20 29.12.2019 |
#28 | v0.5.5 | BETA | 00:53 09.01.2020 - 05:38 09.01.2020 |
#29 | v0.5.6 | BETA | 03:19 10.01.2020 - 08:41 10.01.2020 |
#30 | v0.5.7 | BETA | 14:52 10.01.2020 - 17:36 10.01.2020 |
#31 | v0.5.8 | BETA | 00:11 14.01.2020 - 02:52 14.01.2020 |
#32 | v1.0.0 | STABLE | 15:38 01.02.2020 - 03:46 02.02.2020 |
#33 | v1.0.1 | STABLE | 16:18 19.07.2020 - 02:34 20.07.2020 |
0.0.1 | Everything :) |
New Intro |
New Title |
0.1.0 | Everything again :) |
New Title |
New Intro |
Deleted FI Languange support |
Music is now Beezle format... |
0.1.1 | Fixet menu (every select was Error) |
Added story |
Added some trade/craft/inventory code (not yet done) |
0.1.2 | New Pause to Game Start |
New Main menu layout |
Litelbit Level create things |
0.2.0 | Beter Main menu and settings |
Fixed Level 1 map set / objects |
Game logo updated again litelbit :D |
Fixed litelbit type errors on story |
New layout to story scroll |
0.2.1 | Make FIGHT feature beter |
Fixed Inventory/Trade/Craft |
0.2.2 | Level Proccess is working litelbit (to levels 1,2,3) |
0.2.3 | Removed all SETLOCAL commands (exept first) |
Updated :Error (added selection to show details/terminate) |
Fixed Flassing color when game start (now also 9AB) |
0.2.4 | Fixed story command END overflow if Level unregonize |
Levels 1,2,3 Layout code removed 9300 unnecessary values (before 0-9999 now 0-699) |
Added Levels 4,5,6 Layout (Size 0-9999) |
Updated litelbit shop outlook |
0.2.5 | Fixed game crash if value "VColor" = F |
Added 4 Differend values to VColor |
Added way to save settings in settings menu |
Added way to skip fights (creatormode only) |
Added Object E (GATE) you need to be %Avain%=%AvainMax% to go insaid it (you need collect keys) |
Updated Level 1,2,3 Layout |
Fixed Level 1 Object L Location |
Added Object L random loadion set to level 2 |
0.2.6 | Fixed game crash when Level 2 starts |
Updated Object L (Level End) (uses !r%XE%! before %rX%) |
Fixed Level 2 end |
0.2.7 | Fixed Game crash when loading level 3 |
Added Food use (add HP) |
Added Level 4,5,6 |
Level 2 no reload area.. |
Fixed litelbit shop.. |
0.2.8 | Added Time |
Added tMap |
0.2.9 | Fixed Error same % Valus t0,t1 etc.. (chance tMap use k format (renamed tMap to kMap)) |
Updated kMap new outlook and Uses Kartta values (+0-+100) |
Updated OldMap (Uses KarttaOLD values (+0-+10) |
Updated gameplay GUI |
Updated Fight mode (new menu / no "BeezleMusic5.jmusic") |
Fixed endless GameOver loop (PAika will chance -1 before +0) |
0.3.0 | Added level 7 load |
Deleted unused Valikko=8 menu |
Added Object D are updater (adds 20 D-Objectsto area ram) |
Removed music start when story is loading |
0.3.1 | Added walls to level 7 |
Updated level 7 loading information output |
0.4.0 | Fixed bug when game start endless area update loop if level not 7 |
Fixed Story loading (now so fast you not even notice it) |
Updated story (before first level) |
Updated Object show code |
Added Level 8 and 10 code |
Added Level 8 |
0.4.1 | Updated All music to BeezleMusicXv2.jmusic format |
Added Money |
Removed Drop 1,2,3 |
Removed Item 1,2,3,4 |
Removed Armor 1,2,3,4 |
Removed Move on status bar |
Added Money to status bar |
Updated Fight outlook |
Updated Fight give now 1-3 "Raha" (before 1-3 Drop(Object name)) |
Fixed L1 and L2 Object visual bug (Removed unused Object L1 and L2 code (used on 3DA)) |
Fixed Object G outlook data error message |
Updated objects 2F information (KT=1 uses "-Object=%rX%-" KT=0 uses "(ObjectName)" (if name not exist "ErrorError")) |
Removed unused ":Luettelo" (old Q menu) |
Updated in game inventory display |
Updated litelbit "first time" default setings texts |
Deleted shop |
Added new shop (no done yet) |
Fixed game crash Level 4,5,6,8 story |
Added Level 9 (uses 100% area ram) |
Fixed bug when time not reset on level 8,9 |
0.4.2 | Updated shop (you can now buy stuff) |
Removed Use=4 code (unused) |
0.4.3 | Fixed game crash when eat |
Fixed Fixed broken armorlevel indicator in shop |
Fixed Weapon/Armor updates not cost money |
Fixed goto shop in game |
Updated Fight mode (crash) |
0.4.4 | Added way to skips story ("KT" mode only) |
Fixed game crash when fight mode started |
Updated Fight mode health indicator (more like 3DA) |
Fixed bug you can get over 400HP if you eat in Fight mode |
Updated Level 2,3,8 Map values |
Fixed Level 9 (r9890 is now E before G) |
Added level 10 |
0.4.5 | Updated Fight mode layout |
Fixed Armor/Weapon condition value under 0% |
Added level 11 and 12 |
Updated Fight damage possibility (before 5000 now 7000) |
Added gameover screen (if you win) |
0.5.0 | Beta!! |
Updated title (beta) |
Updated startup screen (added more information) |
Updated story (fixed some text) |
Updated menu (added Load/Save option) (no work yet) |
0.5.1 | Fixed Error when loading level 10 |
Updated ColorChance menu layout |
Updated GameOver screen |
Added Save and Load feature (no doen yet) |
0.5.2 | Added way turn KMap off (if using bad computer) |
Updated Load/Save (it works now) |
Updated Gameplay layout |
Updated Shop layout |
Added GameOver screen (if die) |
Updated GAME MENU (Menu 3) |
Updated Game Over menu (Menu 9) |
Fixed Fight Color flassing (if VColor=D) when take hit |
Added Data Delete Menu |
Added Way to delete "BestScore", "Setings", "GameFile1/2/3" Files |
0.5.3 | Updated Color Chance (now Color Flashing) settings (now 2 Mode) |
Updated Setings format to Version 3.1 |
Fixed GameOver (Level 12) not cause Error anymore (ValikkoModi=4 (before 9)) |
Updated GamePlay Gui ("v/o0" will be # if "v/o1" is #) |
Fixed GameOver message (Level 12) "You are win this game" to "You won" (by Beezle) |
Fixed FIGHT MODE "Osuma" Damage not work |
Updated FIGHT MODE (lotof Damage chances also armor is more usefull) |
Updated Object A,B,C,D,G,H,I,K layout |
0.5.4 | Added Difficulty selector |
Removed some unused code... |
Fixed story Lev 0,1,2,11,12 By Julius |
Renamed "Game" "Long" "Fight" to "A" "B" "C" |
Added some Difficulty stuff |
Fixed you get more health when you miss button in FightMode |
0.5.5 | Added customizable Controls |
Updated Setings format to Version 4.0 |
Fixed Use incorrect error message if Use=2 |
Updated SHOP MODE Layout (litelbit) |
Updated Some Error messages |
Updated SHOP Food cost 1 |
Updated Ruoka values (GAME MODE=50 / FIGHT MODE=40) |
Fixed Story Lev 3,4,5,6,7,8,9,10 By Julius |
Fixed Title |
Fixed No "Ruoka" value when making "TALL" values |
0.5.6 | Updated R222 Message |
Removed CreatorMode option |
Removed Command option if KT=1 if Valikko=1 |
Updated MAP MODE MENU (Added full map option) (ifPremium) |
Fixed GATE (Object E) Texture |
Added Level selector (ifPremium) |
Added Cheat selector (ifPremium) (undone) |
Updated Level 8,10 area layout |
Updated Object A,B (Evil 1,2) Texture |
0.5.7 | Updated Cheat menu (added 6 cheats) (Premium) |
Updated Object G,H,I Texture |
Fixed "EiSeSiEf" Function |
Added Health based color to FIGHT MODE |
Added Difficulty boonus to score |
0.5.8 | Fixed LogoText: Time to Date |
Fixed Story2 |
Removed some unused code (3DA) in FightMode |
Fixed Weapon/Armor not reset if starting new game |
Updated Cheat menu (added some info texts) (Premium) |
Fixed Fight Mode (Elama-10) (if%LEM%LSS%Suoja1%) (added /a) |
1.0.0 | Removed Premium ID |
Fixed Storm name (Storm_) |
Added Load/Save music |
Fixed Level 9 area (9374/5 B to #) |
Updated Level complete |
Fixed Level Reset Function |
Updated Log messages |
Removed Some unused code |
Added Teleport (Premium) |
Fixed Menu6 (Candel to Cancel) (by Linuri) |
Updated Armors/Weapons (more powerfull) |
1.0.1 | Fixed Level 7 not working correctly (reset variable) |
Fixed Fight enermy difficultys... |
Updated Fight values (fight are longer now) |
Updated Food power (food gives now less health) |
Fixed some typos |
Removed Time stamps from game log |
Updated game log messages... |
Fixed Level not load if opened map when it was disabled |
Updated Exit function (not use anymore exit command) |
Fixed Level 4,5,6 area (r9896=E) |
Removed Level 6 timelimit |
Updated Story |
Fixed Reset level function |