| Build | Version | Date (hh:mm dd.mm.yyyy) |
| #01 | v0.0.1 | PreAl. | 13:03 11.09.2019 - ??:?? 11.09.2019 |
| #02 | v0.1.0 | Alpha | 22:28 24.09.2019 - 23:35 24.09.2019 |
| #03 | v0.1.1 | Alpha | 00:32 25.09.2019 - 04:44 25.09.2019 |
| #04 | v0.1.2 | Alpha | 17:04 25.09.2019 - 22:45 25.09.2019 |
| #05 | v0.2.0 | Alpha | 20:02 26.09.2019 - 04:22 27.09.2019 |
| #06 | v0.2.1 | Alpha | 23:30 29.09.2019 - 04:37 30.09.2019 |
| #07 | v0.2.2 | Alpha | 17:32 20.10.2019 - 18:58 20.10.2019 |
| #08 | v0.2.3 | Alpha | 01:56 21.10.2019 - 03:30 21.10.2019 |
| #09 | v0.2.4 | Alpha | 03:37 25.10.2019 - 04:56 25.10.2019 |
| #10 | v0.2.5 | Alpha | 16:46 27.10.2019 - 19:00 27.10.2019 |
| #11 | v0.2.6 | Alpha | 21:29 27.10.2019 - 23:08 27.10.2019 |
| #12 | v0.2.7 | Alpha | 19:41 30.10.2019 - 23:56 30.10.2019 |
| #13 | v0.2.8 | Alpha | 17:00 03.11.2019 - 18:51 03.11.2019 |
| #14 | v0.2.9 | Alpha | 21:16 05.11.2019 - 23:34 05.11.2019 |
| #15 | v0.3.0 | Alpha | 23:54 25.11.2019 - 04:44 26.11.2019 |
| #16 | v0.3.1 | Alpha | 01:33 28.11.2019 - 04:06 28.11.2019 |
| #17 | v0.4.0 | Alpha | 16:40 01.12.2019 - 19:04 01.12.2019 |
| #18 | v0.4.1 | Alpha | 23:10 02.12.2019 - 03:20 03.12.2019 |
| #19 | v0.4.2 | Alpha | 15:27 05.12.2019 - 17:41 05.12.2019 |
| #20 | v0.4.3 | Alpha | 17:58 12.12.2019 - 20:45 12.12.2019 |
| #21 | v0.4.4 | Alpha | 17:02 15.12.2019 - 19:00 15.12.2019 |
| #22 | v0.4.5 | Alpha | 04:50 17.12.2019 - 08:34 17.12.2019 |
| #23 | v0.5.0 | BETA | 04:23 18.12.2019 - 07:13 18.12.2019 |
| #24 | v0.5.1 | BETA | 23:25 22.12.2019 - 00:47 23.12.2019 |
| #25 | v0.5.2 | BETA | 16:45 23.12.2019 - 01:37 24.12.2019 |
| #26 | v0.5.3 | BETA | 17:05 24.12.2019 - 01:23 25.12.2019 |
| #27 | v0.5.4 | BETA | 22:05 28.12.2019 - 09:20 29.12.2019 |
| #28 | v0.5.5 | BETA | 00:53 09.01.2020 - 05:38 09.01.2020 |
| #29 | v0.5.6 | BETA | 03:19 10.01.2020 - 08:41 10.01.2020 |
| #30 | v0.5.7 | BETA | 14:52 10.01.2020 - 17:36 10.01.2020 |
| #31 | v0.5.8 | BETA | 00:11 14.01.2020 - 02:52 14.01.2020 |
| #32 | v1.0.0 | STABLE | 15:38 01.02.2020 - 03:46 02.02.2020 |
| #33 | v1.0.1 | STABLE | 16:18 19.07.2020 - 02:34 20.07.2020 |
| 0.0.1 | Everything :) |
| New Intro |
| New Title |
| 0.1.0 | Everything again :) |
| New Title |
| New Intro |
| Deleted FI Languange support |
| Music is now Beezle format... |
| 0.1.1 | Fixet menu (every select was Error) |
| Added story |
| Added some trade/craft/inventory code (not yet done) |
| 0.1.2 | New Pause to Game Start |
| New Main menu layout |
| Litelbit Level create things |
| 0.2.0 | Beter Main menu and settings |
| Fixed Level 1 map set / objects |
| Game logo updated again litelbit :D |
| Fixed litelbit type errors on story |
| New layout to story scroll |
| 0.2.1 | Make FIGHT feature beter |
| Fixed Inventory/Trade/Craft |
| 0.2.2 | Level Proccess is working litelbit (to levels 1,2,3) |
| 0.2.3 | Removed all SETLOCAL commands (exept first) |
| Updated :Error (added selection to show details/terminate) |
| Fixed Flassing color when game start (now also 9AB) |
| 0.2.4 | Fixed story command END overflow if Level unregonize |
| Levels 1,2,3 Layout code removed 9300 unnecessary values (before 0-9999 now 0-699) |
| Added Levels 4,5,6 Layout (Size 0-9999) |
| Updated litelbit shop outlook |
| 0.2.5 | Fixed game crash if value "VColor" = F |
| Added 4 Differend values to VColor |
| Added way to save settings in settings menu |
| Added way to skip fights (creatormode only) |
| Added Object E (GATE) you need to be %Avain%=%AvainMax% to go insaid it (you need collect keys) |
| Updated Level 1,2,3 Layout |
| Fixed Level 1 Object L Location |
| Added Object L random loadion set to level 2 |
| 0.2.6 | Fixed game crash when Level 2 starts |
| Updated Object L (Level End) (uses !r%XE%! before %rX%) |
| Fixed Level 2 end |
| 0.2.7 | Fixed Game crash when loading level 3 |
| Added Food use (add HP) |
| Added Level 4,5,6 |
| Level 2 no reload area.. |
| Fixed litelbit shop.. |
| 0.2.8 | Added Time |
| Added tMap |
| 0.2.9 | Fixed Error same % Valus t0,t1 etc.. (chance tMap use k format (renamed tMap to kMap)) |
| Updated kMap new outlook and Uses Kartta values (+0-+100) |
| Updated OldMap (Uses KarttaOLD values (+0-+10) |
| Updated gameplay GUI |
| Updated Fight mode (new menu / no "BeezleMusic5.jmusic") |
| Fixed endless GameOver loop (PAika will chance -1 before +0) |
| 0.3.0 | Added level 7 load |
| Deleted unused Valikko=8 menu |
| Added Object D are updater (adds 20 D-Objectsto area ram) |
| Removed music start when story is loading |
| 0.3.1 | Added walls to level 7 |
| Updated level 7 loading information output |
| 0.4.0 | Fixed bug when game start endless area update loop if level not 7 |
| Fixed Story loading (now so fast you not even notice it) |
| Updated story (before first level) |
| Updated Object show code |
| Added Level 8 and 10 code |
| Added Level 8 |
| 0.4.1 | Updated All music to BeezleMusicXv2.jmusic format |
| Added Money |
| Removed Drop 1,2,3 |
| Removed Item 1,2,3,4 |
| Removed Armor 1,2,3,4 |
| Removed Move on status bar |
| Added Money to status bar |
| Updated Fight outlook |
| Updated Fight give now 1-3 "Raha" (before 1-3 Drop(Object name)) |
| Fixed L1 and L2 Object visual bug (Removed unused Object L1 and L2 code (used on 3DA)) |
| Fixed Object G outlook data error message |
| Updated objects 2F information (KT=1 uses "-Object=%rX%-" KT=0 uses "(ObjectName)" (if name not exist "ErrorError")) |
| Removed unused ":Luettelo" (old Q menu) |
| Updated in game inventory display |
| Updated litelbit "first time" default setings texts |
| Deleted shop |
| Added new shop (no done yet) |
| Fixed game crash Level 4,5,6,8 story |
| Added Level 9 (uses 100% area ram) |
| Fixed bug when time not reset on level 8,9 |
| 0.4.2 | Updated shop (you can now buy stuff) |
| Removed Use=4 code (unused) |
| 0.4.3 | Fixed game crash when eat |
| Fixed Fixed broken armorlevel indicator in shop |
| Fixed Weapon/Armor updates not cost money |
| Fixed goto shop in game |
| Updated Fight mode (crash) |
| 0.4.4 | Added way to skips story ("KT" mode only) |
| Fixed game crash when fight mode started |
| Updated Fight mode health indicator (more like 3DA) |
| Fixed bug you can get over 400HP if you eat in Fight mode |
| Updated Level 2,3,8 Map values |
| Fixed Level 9 (r9890 is now E before G) |
| Added level 10 |
| 0.4.5 | Updated Fight mode layout |
| Fixed Armor/Weapon condition value under 0% |
| Added level 11 and 12 |
| Updated Fight damage possibility (before 5000 now 7000) |
| Added gameover screen (if you win) |
| 0.5.0 | Beta!! |
| Updated title (beta) |
| Updated startup screen (added more information) |
| Updated story (fixed some text) |
| Updated menu (added Load/Save option) (no work yet) |
| 0.5.1 | Fixed Error when loading level 10 |
| Updated ColorChance menu layout |
| Updated GameOver screen |
| Added Save and Load feature (no doen yet) |
| 0.5.2 | Added way turn KMap off (if using bad computer) |
| Updated Load/Save (it works now) |
| Updated Gameplay layout |
| Updated Shop layout |
| Added GameOver screen (if die) |
| Updated GAME MENU (Menu 3) |
| Updated Game Over menu (Menu 9) |
| Fixed Fight Color flassing (if VColor=D) when take hit |
| Added Data Delete Menu |
| Added Way to delete "BestScore", "Setings", "GameFile1/2/3" Files |
| 0.5.3 | Updated Color Chance (now Color Flashing) settings (now 2 Mode) |
| Updated Setings format to Version 3.1 |
| Fixed GameOver (Level 12) not cause Error anymore (ValikkoModi=4 (before 9)) |
| Updated GamePlay Gui ("v/o0" will be # if "v/o1" is #) |
| Fixed GameOver message (Level 12) "You are win this game" to "You won" (by Beezle) |
| Fixed FIGHT MODE "Osuma" Damage not work |
| Updated FIGHT MODE (lotof Damage chances also armor is more usefull) |
| Updated Object A,B,C,D,G,H,I,K layout |
| 0.5.4 | Added Difficulty selector |
| Removed some unused code... |
| Fixed story Lev 0,1,2,11,12 By Julius |
| Renamed "Game" "Long" "Fight" to "A" "B" "C" |
| Added some Difficulty stuff |
| Fixed you get more health when you miss button in FightMode |
| 0.5.5 | Added customizable Controls |
| Updated Setings format to Version 4.0 |
| Fixed Use incorrect error message if Use=2 |
| Updated SHOP MODE Layout (litelbit) |
| Updated Some Error messages |
| Updated SHOP Food cost 1 |
| Updated Ruoka values (GAME MODE=50 / FIGHT MODE=40) |
| Fixed Story Lev 3,4,5,6,7,8,9,10 By Julius |
| Fixed Title |
| Fixed No "Ruoka" value when making "TALL" values |
| 0.5.6 | Updated R222 Message |
| Removed CreatorMode option |
| Removed Command option if KT=1 if Valikko=1 |
| Updated MAP MODE MENU (Added full map option) (ifPremium) |
| Fixed GATE (Object E) Texture |
| Added Level selector (ifPremium) |
| Added Cheat selector (ifPremium) (undone) |
| Updated Level 8,10 area layout |
| Updated Object A,B (Evil 1,2) Texture |
| 0.5.7 | Updated Cheat menu (added 6 cheats) (Premium) |
| Updated Object G,H,I Texture |
| Fixed "EiSeSiEf" Function |
| Added Health based color to FIGHT MODE |
| Added Difficulty boonus to score |
| 0.5.8 | Fixed LogoText: Time to Date |
| Fixed Story2 |
| Removed some unused code (3DA) in FightMode |
| Fixed Weapon/Armor not reset if starting new game |
| Updated Cheat menu (added some info texts) (Premium) |
| Fixed Fight Mode (Elama-10) (if%LEM%LSS%Suoja1%) (added /a) |
| 1.0.0 | Removed Premium ID |
| Fixed Storm name (Storm_) |
| Added Load/Save music |
| Fixed Level 9 area (9374/5 B to #) |
| Updated Level complete |
| Fixed Level Reset Function |
| Updated Log messages |
| Removed Some unused code |
| Added Teleport (Premium) |
| Fixed Menu6 (Candel to Cancel) (by Linuri) |
| Updated Armors/Weapons (more powerfull) |
| 1.0.1 | Fixed Level 7 not working correctly (reset variable) |
| Fixed Fight enermy difficultys... |
| Updated Fight values (fight are longer now) |
| Updated Food power (food gives now less health) |
| Fixed some typos |
| Removed Time stamps from game log |
| Updated game log messages... |
| Fixed Level not load if opened map when it was disabled |
| Updated Exit function (not use anymore exit command) |
| Fixed Level 4,5,6 area (r9896=E) |
| Removed Level 6 timelimit |
| Updated Story |
| Fixed Reset level function |